Wednesday, July 16, 2008


There is a big influence of technique on our daily life. Electronic devices, multimedia and computers are things we have to deal with everyday.
The Multimedia changed our life enormously; there is no doubt about that. What I want to say is that Multimedia changed our life in a positive way.
Therefore we thought that it would be necessary to think about some good and bad aspects of how this medium influences us, what impacts it has on our social behaviour and what the future will look like.
Mobile devices are treasure boxes of personal information containing user’s context, personal schedule, diary, short messages, photos, and videos. Also, user’s usage information on Smart phone can be recorded on the device and they can be used as useful sources of high-level inference. Furthermore, stored multimedia contents can be also regarded as relevant evidences for inferring user’s daily life. Without user’s consciousness, the device continuously collects information and it can be used as an extended memory of human users. However, the amount of information collected is extremely huge and it is difficult to extract useful information manually from the raw data. In this paper, AniDiary (Anywhere Diary) is proposed to summarize user’s daily life in a form of cartoon-style diary. Because it is not efficient to show all events in a day, selected landmark events (memorable events) are automatically converted to the cartoon images. The identification of landmark events is done by modeling causal-effect relationships among various events with a number of Bayesian networks. Experimental results on synthetic data showed that the proposed system provides an efficient and user-friendly way to summarize user’s daily life.
This research was supported in part by MIC, Korea under ITRC IITA-2006-(C1090-0603-0046).

Mobile TV
Mobile TV is television service deliver to subscribers to mobile. It involves bringing TV service to the mobile phones. It combines service of a mobile phone with television content and represents a logical step both for consumers and operators and content providers.

Abstract Media Impact usually focuses on the practical impact of multimedia research on IT business. Yet given the pervasiveness of multimedia technology in our everyday life, a thorough reflection on the impact of multimedia progress on education and, in particular, multimedia education is overdue. Multimedia teachers at the 2007 ACM Multimedia conference engaged in a panel discussion on the current state and future of multimedia education. In this issue’s, Wolfgang Hurst of Utrecht University and his colleagues Gerald Friedlander of the International Computer Science Institute, Berkeley, and Lars Knipping of Berlin University of Technology use this panel as an opportunity to argue the need for a dedicated multimedia curriculum in computer science education.

References [1] Z.-N Li and M.S. Drew, Fundamentals of Multimedia, Prentice-Hall, 2003.

Internet is becoming more and more important for nearly everybody as it is one of the newest and most forward-looking media and surely “the” medium of the future.
The Internet changed our life enormously, there is no doubt about that. There are many advantages of the Internet that show you the importance of this new medium. What I want to say is that Internet changed our life in a positive way.

As we all know, software costs a lot, if you buy it legal. Free software, free music is available on the Internet. You just have to download the program, the mp3-file or whatever and that’s it. Why do you want to pay more as you need to? Special websites are created just to give you the newest programs, or to tell you where you can get it from. Napster might actually be the most famous one.
Such communities can also help people who can not go out to find friends in the real life because they are disabled. Therefore they can chat with other people via the internet. Sometimes it is also easier for people, who are afraid to look into the other’s face while talking, to chat with a person that they do not know. There is something between them which makes it easier for them to communicate. It also does not matter if you have a terrible appearance because you can pretend to be whatever you want. You can also change your gender and your age to talk about topics which you do not normally do.
Often you have the possibility to listen to music on the internet. You may also download it for free. That is very cheap because you only have to pay the telephone-costs and the music is for free. What does that mean for the musicians? They will not get all their money they would normally receive. That is not too dangerous for the well-known musicians but it can become dangerous to the little ones who cannot afford to lose a part of their income.


There are certain things that cause addiction. Computer games are electronic games that are addictive. Played on a computer or on a console system such as the Sony Play station, these games can occupy a person for countless hours. Through computer gaming, people escape their reality which includes school and work. Video games also present people with challenges they can overcome so they can feel a sense of accomplishment. In a virtual world, mistakes can be undone and time can renew itself with the push of a few buttons. Through gaming, a person can experience his or her fantasies that he or she cannot experience in real life. In a commercial world of advancing technology and electronic entertainment, people become obsessed over these games. Computer games are addictive because they allow people to escape reality, offer challenges, provide a world where mistakes can be undone and allow people to experience their dreams which they cannot experience in real life
Much of the electronic old and new media utilized by commercial artists is multimedia. Exciting presentations are used to grab and keep attention in advertising. Industrial, business to business, and interoffice communications are often developed by creative services firms for advanced multimedia presentations beyond simple slide shows to sell ideas or liven-up training. Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well.
Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Some video games also use multimedia features. Multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information are called Interactive Multimedia. In the Arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer. One of the most relevant could be Peter Greenaway who is melding Cinema with Opera and all sorts of digital media. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery. Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional media. Digital recording material may be just as durable and infinitely reproducible with perfect copies every time.

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